Some can even be deceptive about their iden.y. In some online contexts, including Internet forums, online chats, and m.ively multiplayer online role-games MMORPGs , users can represent themselves visually by choosing an avatar, an icon-sized graphic image. Avatars are one way users express their online .By the player and the latter 's in-game iden.y is developed through the interplay of game attributes and player decisions. In online mul- tiplayer games, a social layer is added in that the avatar or player controlled character can en.e in complex social relationships with other player-characters, blending in and out of game..Players driven by achievement focus more on the power and effectiveness of their avatar 's equipment, while players driven by socialization or immersion are more focused on their avatar 's appearances. These online environments also tell us a great deal about iden.y in cyber.e. While some might have argued that .Users connect with the world in SL by creating an iden.y through an avatar. Avatars can be considered pictures or icons created for various purposes;. e.g., profiles on websites, display in communication technologies, as a player in games, and increasingly for users entering virtual worlds like SL over the. Internet..
Internet iden.y IID , also online iden.y or internet persona is a social iden.y that an Internet user establishes in online communities and websites..A paraplegic marine dispatched to the moon Pandora on a unique mission becomes torn between following his orders and protecting the world he feels is his home..In computing, an avatar is the graphical representation of the user or the user's alter ego or character. An icon or figure representing a particular person in a .A graphic iden.y that users select to represent themselves in a chat, instant messaging IM or multiplayer gaming session. An avatar is generally a caricature .
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